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Guide · Domains

The Six Domains

Domains are this game’s color factions. Your legend fixes the two domains your deck may use. The analysis below comes from our 322-card pool statistics (Sep 2026) — observations, not official statements.

How to read this page

For each domain: pool size, average unit Might and cost, most common keywords, its legends, and the playstyle the data suggests. Legends belong to two domains, so each appears twice.

The six pools are nearly equal in size (52–58 cards) — the difference is what the cards do, not how many there are.

Fury

Fury

54

Cards

27

Units

16

Spells

5

Gear

4.5

Avg Might

4.2

Avg Cost

ActionLegionAccelerateReaction

Tempo offense. The most Action and Legion cards in the pool, with Accelerate to deploy units ready. The game plan is to seize battlefields first and force reactions. Above-average Might on a slightly expensive curve — convert resources into pressure every turn.

LegendsKai’Sa, Volibear, Jinx, Darius, Annie

Calm

Calm

53

Cards

23

Units

19

Spells

5

Gear

4.3

Avg Might

3.6

Avg Cost

ReactionActionShieldTank

Defensive counterplay. Reaction, Shield and Tank all rank near the top, on one of the cheapest curves (avg 3.6). Hold battlefields with an inexpensive line, bank points every turn, and punish attacks with reaction cards.

LegendsAhri, Lee Sin, Yasuo, Leona, Master Yi

Mind

Mind

52

Cards

23

Units

18

Spells

5

Gear

3.9

Avg Might

4.1

Avg Cost

HiddenReactionActionVision

Trap control. The most Hidden cards in the pool — set cards face-down and spring them at the worst moment for your opponent. With heavy Reaction and Vision-driven information, it plays a mind game of unseen threats.

LegendsKai’Sa, Ahri, Teemo, Viktor, Lux

Body

Body

56

Cards

25

Units

19

Spells

5

Gear

5.1

Avg Might

4.3

Avg Cost

ActionReactionGankingAccelerate

Big-unit beatdown. Average Might 5.1 — the highest in the pool by a clear margin. Unit quality is itself the weapon; straight fights rarely go wrong. Ganking redeploys the army between battlefields. Direct plan: biggest troops, honest fights.

LegendsVolibear, Lee Sin, Miss Fortune, Sett, Master Yi, Garen

Chaos

Chaos

53

Cards

25

Units

17

Spells

5

Gear

3.8

Avg Might

3.7

Avg Cost

ActionHiddenGankingVision

Mobile harassment. The lowest average Might (3.8), but Ganking plus Hidden on a cheap curve — it never fights fair. Reposition constantly, ambush, and stretch the opponent’s defense thin. For players who prefer movement over brawls.

LegendsJinx, Yasuo, Teemo, Miss Fortune, Annie

Order

Order

58

Cards

27

Units

19

Spells

5

Gear

4

Avg Might

4

Avg Cost

ActionReactionLegionDeathknell

Go-wide synergy. The largest pool (58 cards), with Action and Legion throughout, and Deathknell so losses still pay out. Wins on numbers and synergy — the army gets stronger together, and the opponent’s removal is never enough.

LegendsDarius, Leona, Viktor, Sett, Lux, Garen

Statistics are computed from our 322-card pool (Sep 2026) — data observations, not official statements. Updated when the next set releases.

Unofficial community content, compiled from official public tutorials, the 2026-07-16 tournament rules and card reminder text. Riftbound and all related names, characters and card images are trademarks/copyright of Riot Games.