Guide · Domains
The Six Domains
Domains are this game’s color factions. Your legend fixes the two domains your deck may use. The analysis below comes from our 322-card pool statistics (Sep 2026) — observations, not official statements.
How to read this page
For each domain: pool size, average unit Might and cost, most common keywords, its legends, and the playstyle the data suggests. Legends belong to two domains, so each appears twice.
The six pools are nearly equal in size (52–58 cards) — the difference is what the cards do, not how many there are.
Fury
Fury54
Cards
27
Units
16
Spells
5
Gear
4.5
Avg Might
4.2
Avg Cost
Tempo offense. The most Action and Legion cards in the pool, with Accelerate to deploy units ready. The game plan is to seize battlefields first and force reactions. Above-average Might on a slightly expensive curve — convert resources into pressure every turn.
Legends:Kai’Sa, Volibear, Jinx, Darius, Annie
Calm
Calm53
Cards
23
Units
19
Spells
5
Gear
4.3
Avg Might
3.6
Avg Cost
Defensive counterplay. Reaction, Shield and Tank all rank near the top, on one of the cheapest curves (avg 3.6). Hold battlefields with an inexpensive line, bank points every turn, and punish attacks with reaction cards.
Legends:Ahri, Lee Sin, Yasuo, Leona, Master Yi
Mind
Mind52
Cards
23
Units
18
Spells
5
Gear
3.9
Avg Might
4.1
Avg Cost
Trap control. The most Hidden cards in the pool — set cards face-down and spring them at the worst moment for your opponent. With heavy Reaction and Vision-driven information, it plays a mind game of unseen threats.
Legends:Kai’Sa, Ahri, Teemo, Viktor, Lux
Body
Body56
Cards
25
Units
19
Spells
5
Gear
5.1
Avg Might
4.3
Avg Cost
Big-unit beatdown. Average Might 5.1 — the highest in the pool by a clear margin. Unit quality is itself the weapon; straight fights rarely go wrong. Ganking redeploys the army between battlefields. Direct plan: biggest troops, honest fights.
Legends:Volibear, Lee Sin, Miss Fortune, Sett, Master Yi, Garen
Chaos
Chaos53
Cards
25
Units
17
Spells
5
Gear
3.8
Avg Might
3.7
Avg Cost
Mobile harassment. The lowest average Might (3.8), but Ganking plus Hidden on a cheap curve — it never fights fair. Reposition constantly, ambush, and stretch the opponent’s defense thin. For players who prefer movement over brawls.
Legends:Jinx, Yasuo, Teemo, Miss Fortune, Annie
Order
Order58
Cards
27
Units
19
Spells
5
Gear
4
Avg Might
4
Avg Cost
Go-wide synergy. The largest pool (58 cards), with Action and Legion throughout, and Deathknell so losses still pay out. Wins on numbers and synergy — the army gets stronger together, and the opponent’s removal is never enough.
Legends:Darius, Leona, Viktor, Sett, Lux, Garen
Statistics are computed from our 322-card pool (Sep 2026) — data observations, not official statements. Updated when the next set releases.
Unofficial community content, compiled from official public tutorials, the 2026-07-16 tournament rules and card reminder text. Riftbound and all related names, characters and card images are trademarks/copyright of Riot Games.